WWE '12 Champions of the Ring
Would you like to react to this message? Create an account in a few clicks or log in to continue.


The Champions of the Ring PS3 League for WWE '12!
 
HomeHome  ForumForum  NewsNews  ChatChat  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  

 

 Movesets and Running rules

Go down 
2 posters
AuthorMessage
GM Ryan Lee
Admin
GM Ryan Lee


Age : 38
Location : Moorpark, CA

Character Sheet
Alias: Ryuu Lee
PSN ID: kaydinv
Finishing Move(s): Dragon Suplex

Movesets and Running rules Empty
PostSubject: Movesets and Running rules   Movesets and Running rules Icon_minitimeWed Jan 19, 2011 11:44 pm

I'm posting this here so that anyone that wants to comment or suggest anything can do so. Please, if you want to contribute, go ahead.

So KurenaiOD over at the official SVR 2011 forums asked a couple of interesting questions in the CotR League thread (http://community.smackdownvsraw.com/forums/topic/43534):

"1/ What rules do you have in place about CAWs, Movesets and Ratings.

2/ Do you have a rule that prevents the needless spamming of running attacks"

If CotR had to put forward rules for Movesets and Running, what should they be? I have some personal favorite solutions to fixing these "issues..."

Movesets: Don't allow Finishing Moves for normal moves. Now, I really don't think the moves vary in damage in SVR (I've been using the Codebreaker 1 as a Groggy Grapple and it doesn't appear to be any more powerful than the Russian Legsweep I also use for Groggy Grapples), but I know some people are worried about it. I think removing Finishers from the equation is a fair (although annoying for me and my Codebreakers) solution to this issue.

Running: No running attacks except AFTER bouncing off the ropes or when your opponent is Groggy. This would cover situations when your opponent is laying on the turnbuckles or ropes as well. I think this goes with the spirit of wrestling while preventing "spamming" of running moves (like Triple H's knee attack or Shoulder Blocks).

I don't know if these types of rules are really necessary though. I'd like to hear what people think and maybe possibly other solutions to these problems.

Back to top Go down
https://cotrleague.forumotion.com
Guest
Guest




Movesets and Running rules Empty
PostSubject: Re: Movesets and Running rules   Movesets and Running rules Icon_minitimeSat Jan 22, 2011 3:18 pm

Ouch thats going to be Hard lol , Running attacks...Ok no problem...I'll get used...I've got to make my character yet so...lol
Back to top Go down
GM Ryan Lee
Admin
GM Ryan Lee


Age : 38
Location : Moorpark, CA

Character Sheet
Alias: Ryuu Lee
PSN ID: kaydinv
Finishing Move(s): Dragon Suplex

Movesets and Running rules Empty
PostSubject: Re: Movesets and Running rules   Movesets and Running rules Icon_minitimeSat Jan 22, 2011 6:50 pm

TheWordIsMarc wrote:
Ouch thats going to be Hard lol , Running attacks...Ok no problem...I'll get used...I've got to make my character yet so...lol

Which one sounds hard? I haven't decided on putting any of the rules in the original post in. What's your opinion on it? Should we just let everyone play the way they want or should we put in rules like above?

I personally feel like we should let everyone play how they want but I'm willing to listen.
Back to top Go down
https://cotrleague.forumotion.com
Guest
Guest




Movesets and Running rules Empty
PostSubject: Re: Movesets and Running rules   Movesets and Running rules Icon_minitimeSat Jan 22, 2011 6:57 pm

I agree to let everyone play how they want...Same as you...but then maybe we should have some rules just to...make it more of a League/Brand rather than just a Fighting Club lol

Back to top Go down
Guest
Guest




Movesets and Running rules Empty
PostSubject: Re: Movesets and Running rules   Movesets and Running rules Icon_minitimeThu Jan 27, 2011 5:41 pm

only Triple H's knee attack should be banned
Back to top Go down
MLGPro1337

MLGPro1337



Character Sheet
Alias: PRO
PSN ID: Cody_The_Pro
Finishing Move(s): The Anuresym,Bloodline

Movesets and Running rules Empty
PostSubject: Re: Movesets and Running rules   Movesets and Running rules Icon_minitimeFri Jan 28, 2011 10:09 pm

jelmer_r95 wrote:
only Triple H's knee attack should be banned
I disagree, players bought the game and should have the freedom to do what they want in it.
Back to top Go down
GM Ryan Lee
Admin
GM Ryan Lee


Age : 38
Location : Moorpark, CA

Character Sheet
Alias: Ryuu Lee
PSN ID: kaydinv
Finishing Move(s): Dragon Suplex

Movesets and Running rules Empty
PostSubject: Re: Movesets and Running rules   Movesets and Running rules Icon_minitimeFri Jan 28, 2011 10:17 pm

Hey guys, for now, I have decided to allow everyone to play as they'd like. You can pick whichever moves you want. You're welcome to continue discussing it and I will check this thread but, for now, we're going with the player's choice.

Thanks Very Happy
Back to top Go down
https://cotrleague.forumotion.com
Guest
Guest




Movesets and Running rules Empty
PostSubject: Re: Movesets and Running rules   Movesets and Running rules Icon_minitimeSat Jan 29, 2011 2:45 am

I feel the rules should be intacted as you stated but with a little cushion.
Yes, this is wrestling, but not being able to run as much without spamming kind of cuts off the cruiserweight moves.
I say only cruiserweight should have the ability to run more than heavyweight since they're more like to be faster.
Far as finisher goes, I feel we should be able to have only 1 non-commercial finisher (any finisher that wrestlers on tv don't use) as a normal move.
Back to top Go down
Sponsored content





Movesets and Running rules Empty
PostSubject: Re: Movesets and Running rules   Movesets and Running rules Icon_minitime

Back to top Go down
 
Movesets and Running rules
Back to top 
Page 1 of 1
 Similar topics
-
» Elites Rules
» Manager Rules
» Rules Update for WWE '12
» Forum Rules & Guidelines
» Thoughts on Extreme Rules

Permissions in this forum:You cannot reply to topics in this forum
WWE '12 Champions of the Ring :: Champions of the Ring PS3 League :: General Discussion-
Jump to: